9/15/2019 Pioneer Ld-v8000 Manual
. Please fill out the Registration Form on the next page and return it to us to insure that you receive updated versions of the Level II Manual for the LD-V8000, and related support materials as they become available. Also, comments, observations, and/or corrections regarding this document would be appreciated. LD-V8000 Level II.
Table of Contents LD-V8000 Level II DOCUMENTATION for Internal Program Control CONTENTS Note to Users User Registration Form 1. 1 - 1 1.1 Level II and the LD-V8000.1 - 1 1.2 Chapter Highlights. Table of Contents. LD-V8000 Level II 3. Entering Level II Program Code into RAM.3 - 1 3.1 Entering Level II Code with the RCU.3 - 1 3.1.1 Entering Programming Mode.3 - 1 3.1.2 Screen Display.
LD-V8000 Level II. Table of Contents 4.2.3 Video Control Commands (cont.) 14) DISPLAY (Display Control). 4 - 17 15) SUD (Set User Display).4 - 19 16) CLD (Clear Display).4 - 19 17) BLINK (Blinking ON). Table of Contents. LD-V8000 Level II 4.2.6 Register Commands (cont.) 50) ARG (Argument).4 - 40 51) COMPARE. 4 - 41 52) DECREG (Decrement Register).4 - 42 53) DROP (Drop Low Order Digit).4 - 43. LD-V8000 Level II.
Table of Contents Appendices: Appendix A: Comparison of Level II Commands Available on Different Pioneer Players Appendix B: Alphabetical Listing of Level II Commands Available on the LD-V8000 Appendix C: Hex Code Matrix of Level II Commands. Introduction 1.1 Level II and the LD-V8000 1.2 Chapter Highlights CHAPTER LD-V8000 LEVEL II USER’S MANUAL Programmer’s Reference Guide Pioneer LD-V8000 Level II User’s Manual TP 114 v. Level II programs, even if they do not require a Level II disc. When a Level II videodisc is spun-up on the LD-V8000, its Level II program can be automatically loaded into the player’s memory.
When executed, the program will tell the player what audio and video to present, and how to respond to user inputs. This manual is divided into chapters providing the following information: Chapter One Introduction — This chapter provides an overview of Level II videodiscs and the Pioneer LD-V8000 videodisc player. It also includes a summary of what information is included in each chapter. Chapter Two Level II Basics —.
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Pioneer programmable players: the LD-V8000, the LD-V6000A, the LD-V6000, the LD-V3000, and the PR7820-3. For a complete alphabetical listing of the Level II commands available for the LD-V8000, see Appendix B. Also, refer to the LD-V8000 Level I & III User’s Manual/Programmer’s Reference Guide. 2.4.1 Active Memory 2.4.2 Program Area 2.4.3 Registers 2.5 Program Format 2.5.1 Arguments 2.5.2 Commands 2.5.3 Program Structure 2.5.4 Execution Speed CHAPTER LD-V8000 LEVEL II USER’S MANUAL Programmer’s Reference Guide Pioneer LD-V8000 Level II User’s Manual TP 114 v. LD-V8000 Level II. Chapter Two 2 Level II Basics This chapter is intended to familiarize Pioneer LD-V8000 users with basic concepts, terms, and procedures associated with developing and delivering Level II program applications.
A Level II program consists of a series of commands that, when stored in the player’s RAM and interpreted by the microprocessor, cause the. When a Level II encoded videodisc spins-up on the LD-8000, program code on Audio Channel 2 of the disc can be automatically loaded or “dumped” into the LD-V8000’s 7K of RAM. The program information is written into one of seven “pages”, where each page can contain 1022 bytes of information. Then, the On-Screen Function Switch Settings of the LD-V8000 can be set to automatically load a Level II program from a videodisc into the player’s memory. The program read from disc is executed to control the player.
The Level II program remains in the player’s RAM indefinitely, until it is overwritten. The LD-V8000 contains a lithium battery so that a Level II program can be held in memory up to 5 years, even when the player is not plugged in. Level II developers must be aware of both hardware and Level II language command differences between the LD-V8000 and the LD-V6000A. It is advised that any Level II program be prepared, tested, and then used with specific players. Programs can be carefully written to work “properly”.
Note: The Level II Transmit Register commands available on earlier player models have been eliminated, along with a number of the Transmit Status commands. Since RF Output and Antenna Input are not available on the LD-V8000, the Antenna Input Enable and Disable commands have been eliminated. Since CX control is automatic, the CX Enable and CX Disable commands have also been eliminated. LD-V8000 Level II.
Chapter Two 2.4 Random Access Memory The LD-V8000 includes a 8086 microprocessor, two EPROMs that contain the basic operating system of the player, and seven kilobytes of Random Access Memory (RAM), of which 7156 bytes are available for Level II programming. The RAM holds program codes, the registers, and other data. Chapter Two. LD-V8000 Level II Active Memory Size Memory Locations Pages Bytes Range Hi Byte Reg N Low Byte Reg N 1024 0-1023 1022 - 2.N 1023 - 2.N 2046 0-2045 2044 - 2.N 2045 - 2.N 3068 0-3067. 4-byte argument and the one-byte SC command, represented in memory by the following five bytes of Hex code: 0F, AF, 4F, 6F, and F7.
See Chapter 4, Level II Commands the LD-V8000 for an explanation of specific program commands and Appendix B, Alphabetical Listing of Level II Commands Available on the LD-V8000. Chapter Two. LD-V8000 Level II 2.4.3 Registers All or part of any page in active memory can be used to hold register data. Each register occupies two bytes (two memory locations).
The most significant byte of a register is at an even program address, the least significant byte is at the next higher location (odd address). LD-V8000 Level II.
Chapter Two The whole RAM memory area is shown below. Page Number Memory Address Address 0 Page #0 (1022 bytes) Address 1022 Page #1 (1022 bytes) Address 2044 Page #2 (1022 bytes) Address 3066 Page #3. Chapter Two. LD-V8000 Level II The relationship between program addresses, register numbers, and memory addresses is shown in the following figures, for one, two, and all seven pages active.
One page active (by using the 0 PAG command): Page Allocation. LD-V8000 Level II. Chapter Two Seven pages active (by using the 6 PAG command): Page Allocation Program Address Register Numbers Memory Addresses R 3577 Page #0 (1022 Bytes) R 3067 1021 1021 R 3066 1022 1022 Page #1 (1022 Bytes).
The following is a brief description of the two parts of a Level II instruction used to control the LD-V8000 videodisc player — the arguments and the command. Also included is an overview of Level II program code structure and of command execution speed. LD-V8000, for a description of each Level II comma Refer also to Appendix B, Alphabetical Listing of Level II Commands Available on the LD-V8000. Many commands can be executed directly by the player or entered into RAM from the RCU with a single button press.
All codes and any data byte can be entered into RAM as a hexadecimal code, with three button presses on the RCU. Downloading Level II Codes 3.2.2 Reading Level II Codes 3.3 Level II Programs Encoded on Videodiscs 3.4 Player Initialization CHAPTER LD-V8000 LEVEL II USER’S MANUAL Programmer’s Reference Guide Pioneer LD-V8000 Level II User’s Manual TP 114 v. Level II programs into the player’s memory.
Complete Level II applications (usually short) are sometimes entered with the RCU and retained in the LD-V8000’s memory by it’s 5-year battery. However, the RCU is most often used for interactive input, examining variables, or patching and examining code during the testing of larger programs. Chapter Three.
LD-V8000 Level II programming will begin at address 0. If an argument is used, programming will begin at the specified program address. 3.1.2 Screen Display When the player is in Programming Mode, the monitor displays a four digit (decimal) program address at the upper left of the screen. Figure 3-B For descriptions of specific buttons on the RU-V6000T for Level I control, please see the LD-V8000 Level I & III User’s Manual/Programmer’s Reference Guide.
Pioneer LD-V8000 Level II User’s Manual TP 114 v. Chapter Three. LD-V8000 Level II Level II code can be entered into the player’s RAM with the RCU by using either the Direct Code Entry method or the Hex Code Entry method, as described below:.
Direct Code Entry. LD-V8000 Level II. Chapter Three. Hex Code Entry: Commands not represented by an RCU button and most data codes must be entered using a three-button press method. Any and all code values (0 - 255, or 00 to FF) can be entered using this method.
Chapter Three. LD-V8000 Level II In the previous example, when the 300 RUN command is given, the player will execute the Level II program (Automatic Mode), repeating the video sequence over and over because of the 300 BRANCH command. To stop the program execution, press the CLEAR/HALT button (the HALT command) on the RCU. LD-V8000 Level II.
Chapter Three. 2. Download data Specify a data length (the number of code bytes to be sent to the player) and then send the data. This is a two-step Level III command. Step 1: Use the.W command to specify a maximum number of data bytes to be written into the player's memory by the next step.
Chapter Three. LD-V8000 Level II Set the data length to 11 bytes: 11.W Send the Hex codes for the 11 bytes: 0F3F3F3FF70F8F3F3FF3BF (The memory location pointer will now be 131.) When downloading Level II code into the player’s memory, the code can be written to any byte of any page, even if the page is not active. LD-V8000 Level II.
Chapter Three 3.2.2 Reading Level II Codes Program codes can be read from the player’s memory by an external computer in a manner similar to that used to send them to the player. First, set the memory location pointer with the.S command just as you would for sending code to the player. Programmers might develop their own compilers and other utilities or use commercially available authoring support tools. You may contact Pioneer New Media Technologies, Inc., Engineering Support for more information. The West Coast number is (310) 952-2111; the East Coast number is (201) 327-6400. 90 frames on Audio Channel 2 Figure 3-C When a Level II videodisc is spun up on the LD-V8000 and the Level II Auto Start On-Screen Function Switch Setting is set to Load from Disc, the player searches to frame 1, squelches the video and audio, and looks for Level II leader tone on the disc's Audio Channel 2.
Chapter Three. LD-V8000 Level II 3.4 Player Initialization Since different videodisc players might initialize their internal parameters to different settings, it is best to write programs that do not expect specific settings. When possible, force the settings that you want. Make sure to test any that you expect.
Level II Commands for the LD-V8000 4.1 Format Used to Describe Commands 4.2 Level II Command Descriptions 4.2. 1 Program Load Control Commands 4.2.
2 Audio Control Commands 4.2. 3 Video Control Commands 4.2. 4 Player Control Commands 4.2. 5 Program Exectuion Commands 4.2.
Transmit Commands. Video Buffer Control Commands (See Appendix B for an Alphabetical Listing of Level II Commands for the LD-V8000. This list also includes page numbers where detailed command descriptions are found.) The command descriptions are accompanied by a header in the corner of each page to aid in locating the commands. 3) The Mnemonic The command mnemonic produced is displayed on the screen by the LD-V8000 in Programming Mode when Level II commands are sent from the RCU. As a shorthand in examples or in programming, a command is sometimes referred to by it's mnemonic rather than it's full name.
LD-V8000 Level II. Chapter Four 4.1.5 Examples A program example is often shown as an aid in understanding the use of the command in a programming sequence. The example usually includes a short statement of the program's intended function and a chart containing program address, argument, command, Hex code for the command, and a comment for each command used.
Program Load Control Commands — PAGE 4.2 Level II Command Descriptions The following are descriptions of the Level II commands available on the LD-V8000. 4.2.1 Program Load Control Commands The PAGE command is used to set the size of active memory.
The other four commands described in this section are used to load program dumps from a Level II videodisc. LD-V8000 Level II. Chapter Four LOAD Number of Active Number of Specified Active Pages Memory Size Registers Command 1024 Bytes POWER ON (1022 bytes, and (511 Regs and Reg 0) 0 PAGE 2 bytes for Reg 0) 2046 1023. 1022-byte 'page' of data.
Information regarding the recommended positioning and spacing of multiple program dumps may be obtained from Pioneer Video Manufacturing, Inc. Also, refer to Section 3.3, Level II Programs Encoded on Videodisc on page 3-10 of this manual. LD-V8000 Level II. Chapter Four MLOAD (cont.) Explanation: One or several dumps can be loaded while a motion sequence is playing.
In effect, loading the program is hidden under a motion segment, providing an “invisible load”. Like LOAD, the MLOAD command loads a 1022-byte program dump from the videodisc. Play, 0, C Explanation: The command gives the ability to pass more data from one overlay of Page 0 to the next. Since the LD-V8000 has multiple pages of memory, this command is rarely used in programming the LD-V8000. Like the LOAD command, the PLOAD command loads program data from the videodisc into program memory Page 0, an argument is not allowed, and there are no prohibited byte values.
Explanation: This command loads a partial page of information into the indicated active page. Since the LD-V8000 has multiple pages of memory, this command is rarely used in programming the LD-V8000. However, the command might possibly be used to load small amounts of data quickly.
Chapter Four. LD-V8000 Level II MPLOAD (cont.) Example #1: Load a '604-byte' partial dump at frame 2500 into Page 2.
Address Argument Command Hex Code Comment Place 420 into Register 0 VOFF Turn Video OFF and Audios OFF 2500. LD-V8000 Level II. Chapter Four Audio Control Commands AUDIO 1 & AUDIO 2 — 4.2.2 Audio Control Commands The audio control commands set the switches and status registers that pass or block the disc’s audio information. 6 & 7) AUDIO 1 and AUDIO 2 Function: These commands can be used to control the Audio Channel Select switches.
Chapter Four. LD-V8000 Level II AUDIO 1 & AUDIO 2 (cont.) Example: Play from frame 1000 to 3000 with Audio 1 OFF and Audio 2 ON. Play from frame 3000 to 5000 with Audio 1 ON and Audio 2 OFF.
LD-V8000 Level II. Chapter Four 8) AXX (Audio Channel Select) Function: These single-byte commands can be used to efficiently control the Audio Channel Select switches. Argument Hex Code Mnemonic Audio Ch 1/L Audio Ch 2/R (Ignored) (Ignored) (Ignored) (Ignored). Chapter Four. LD-V8000 Level II (cont.); Example: Frames 1000 to 1200 are played with both AUDIO 1 and AUDIO 2 ON.
Frames 1200 to 1400 are played with AUDIO 1 ON and AUDIO 2 OFF. Frames 1400 to 1600 are played with AUDIO 1 OFF and AUDIO 2 ON. Frames 1600 to 1800 are played with both AUDIO 1 and AUDIO 2 OFF.
LD-V8000 Level II. Chapter Four Video Control Commands (cont.); videodisc). Switch 7 is just toggled if there is no argument. However, if the videodisc does not have Digital Audio, then Analog Audio is output regardless of the attempt to select Digital Audio with the DAD command. Chapter Four.
LD-V8000 Level II VOFF, VON 10) VOFF (Video Off) Function: The player's Video Output is squelched to Blue or Black. Argument Hex Code Mnemonic RCU Buttons Ignored Play, 1, C Explanation: This command substitutes the player's internally generated video Blue (or Black) background for the normal video output (from the Video Buffer). LD-V8000 Level II. Chapter Four CGE, CDG & DISPLAY 12 & 13) CGE and CGD (Character Generator Enable and Disable) Function: These commands enable or disable the overlay of character generator output on the player's Video Output signal. Chapter Four. LD-V8000 Level II DISPLAY (cont.) An argument of 0 turns OFF the generation of the Disc Location display.
An argument of 1 turns ON the generator. If there is no argument, DISPLAY simply toggles the On/Off state of the Disc Location display generator. At program RUN, the Disc Location display generator is forced OFF. Explanation: When enabled, the character generator overlays its lines of text on the output video. Each line (lines 0 - 11 in the LD-V8000 player) contains twenty 'ASCII' characters. An argument of 0 through 11 is used to specify the line to be loaded.
The SUD command reads and loads the 20 bytes of data starting at the program address stored in the Active Register. Chapter Four.
LD-V8000 Level II BLINK, CLB 17) BLINK Function: All the characters on the selected line start to blink. Argument RCU Buttons Hex Code Mnemonic Line Number Play, 2, D Explanation: The character generator is directed to begin blinking all of the characters on a line (0 - 11) specified by the argument. LD-V8000 Level II. Chapter Four 19) SBC (Set Background Color) Function: This command selects the color for the video squelch generator.
Argument Hex Code Mnemonic RCU Buttons Integer Play, 8, 8 Explanation: This command selects Blue or Black as the 'background' color used for the output video signal when the normal video is “squelched”. Chapter Four.
LD-V8000 Level II Player Control Commands — REJECT, PLAY 4.2.4 Player Control Commands These commands control video playback by specifying how the player accesses the information on the videodisc. 20) REJECT Function: REJECT stops disc rotation and returns the player to the PARK position. LD-V8000 Level II.
Chapter Four PLAY AUTOSTOP (cont.); Example: Play from Frame 1000 forward at normal speed with AUDIO 1 and 2 ON for five seconds. With AUDIO 2 OFF, continue playing for five more seconds. Finally, play backward to Frame 1000. Chapter Four. LD-V8000 Level II AUTOSTOP SEARCH Example: Play frames 2000 to 3000, delay five seconds, and play the next 1500 frames.
Assume: R50 = 2000 and R51 = 3000. Address Argument Command Hex Code Comment 0010 RECALL Activate Register 50. LD-V8000 Level II. Chapter Four SEARCH WAIT (cont.); Example: Assume Register 20 contains the value 1500. Search to Frame 1500 three different ways.
(First enter the following code: 20 RECALL 1500 STORE END CLEAR) Address Argument Command Hex Code. Chapter Four. LD-V8000 Level II PAUSE SLOW 25) PAUSE Function: The PAUSE command just delays program execution for a period of time. Argument Hex Code Mnemonic RCU Buttons Integer Play, 0, D Explanation: The command tells the player to wait for the designated time before executing the next instruction. LD-V8000 Level II. Windows 10 blue screen loop. Chapter Four SLOW FAST (cont.); The relationship between the SLOW argument and the selected speed is shown below: Argument Speed Fr / Sec Argument Speed Fr / Sec 1/2 x 1/4 x 1/3 x 1/6 x.
Chapter Four. LD-V8000 Level II MSF & MSR 28 & 29) MSF and MSR (Multi-Speed Forward and Multi-Speed Reverse) Function: Forward or Reverse silent motion video is produced, at a selected speed. The player enters Still Mode when the 'target' disc location is reached.
LD-V8000 Level II. Chapter Four STEP F & STEP R Example: Play Frame 100 to Frame 500 at twice normal speed. Address Argument Command Hex Code Comment 0000 FAST Select two times normal speed 0002 SEARCH Search to Frame 100.
Chapter Four. LD-V8000 Level II STEP F & STEP R SFM, STM (cont.); Example #2: Beginning at the current frame, display the next ten frames as a series of 8-second stills, then return to a menu at frame 2000. (First enter: 20 RECALL, 10 STORE END CLEAR.). LD-V8000 Level II. Chapter Four 34) SCM (Set Chapter Mode) Function: If Chapter Numbers are encoded on the disc, the player enters Chapter Mode. Argument Hex Code Mnemonic RCU Buttons Ignored Play, 8, C Explanation: If the disc has chapter numbers, any argument representing a Disc Location is treated as a Chapter Number.
'quickly' to the new disc location. After the jump, the player continues in its previous operating mode.
Note: Instead of jumping actual 'tracks', the LD-V8000 probably jumps 'frames'. On a 2- 2 pulldown CAV disc there is one frame per track, but 3-2 pulldown and other disc configurations are possible. LD-V8000 Level II. Chapter Four Program Execution Control Commands — BRANCH 4.2.5 Program Execution Control Commands These commands modify the normal sequence of program instruction execution. Usually, after one instruction has finished execution, the next sequential instruction is fetched and executed. Chapter Four. LD-V8000 Level II BRF; JUMP 39) BRF (Branch on Failure) Function: The program branches only if the most recent “failure-reporting” command failed in its execution.
Argument Hex Code Mnemonic RCU Buttons Program Address Play, 0, 7 Explanation: Some commands, such as SEARCH, AUTOSTOP, MSF and MSR, and the MLoad commands, set the player’s “Success / Fail”. LD-V8000 Level II. Chapter Four Jump HALT; NE (cont.); Example: Call subroutine “A” (at 60) which calls subroutine “B” (at 200). Notice the different code implementing the two types of subroutine return. Address Argument Command Hex Code Comment 0010 JUMP To subroutine “A”, and R1 SUB-MENU STEPF.
Sample Level II Program Code (cont.) Level II Example #4 - Program Code 'Sound-over-Still' selections from a multi-page menu. Use a multi-page menu to select a non-interruptable 'sound-over-still' sequence. RSEQ1 EQU 20; 1st 'sound (1000 - 1200) over still (5010)' sequence, Audio 1 only RSEQ2 EQU 24. Sample Level II Program Code (cont.) Level II Example #4 - Program Code (CONT.) MENUB: 7020; SEARCH MENUB STILL; ENABLE FRAME BUFFER WRITE MENUB; GET MENUB LOCATION AND; SAVE IT IN REG 3 FINPUT; WAIT FOR USER KEY PRESS MENUB.
Pioneer LD-V4400 Laser Disc UK Web Site Pioneer LD-V4400 Thanks to Axel for the pictures. The LD-V4400 LaserDisc Player For business, industry and education, the LD-V4400 provides increased efficiency, added impact and greater versatility. Rapid search speed, 1.0 sec.
Average (CAV), brushless motor, fully automatic disc loading, automatic lock-down, text overlay, external sync and RS-232C interface to enable computer control provide unequaled power as well as peak performance. The archive site has a copy of the Operation Manual for the LD-V4400. PIONEER Industrial Laserdisc Player LD-V4400 LD-ROM Compatibility LD-ROM (LaserDisc-Read Only Memory) is a new multimedia format combining the outstanding benefits of LaserDisc and CD-ROM. An LD-ROM disc can carry high-quality audio and video, as well as digital data (computer text and graphics, digital audio, etc.) By eliminating the need for a separate data storage medium such as CD-ROM, it greatly simplifies the use and storage of exciting new multimedia programs. Previously, a separate LD-ROM adapter was necessary. The LD-V4400, however, has space for inserting an LD-ROM board, so it can be used as an LD-ROM drive - a significant capability. High-Speed Search The LD-V4400 has a typical search speed of only one second from the innermost to outermost portion of the disc.
This is three times faster than the previous model in this class. Although the difference between one and three seconds may seem minor, it is, in fact, extremely significant when different locations must be accessed many times. A fast search means more exciting and effective applications for students, trainees, or professional operators.
External Sync Lock An external composite sync signal can be imported through the Sync in port. The player's video output is locked to this reference signal, allowing clean switching with other video sources. LaserBarcode Compatible This system, already popular for educational programs in the U.S., is a simplified means of remote control.
Tracing the scanner across a barcode instantly instructs the LD player to execute the playback commands encoded in that barcode. Digital Audio Reproduction The LD-V4400 is capable of reproducing high-quality digital sound, equivalent to that of a compact disc player. It has four audio channels (two digital, two analog), offering a high degree of flexibility - particularly in multilingual operations. S/N ratio is an outstanding 102 dB with digital audio. Two Different Video Outputs With both BNC and RCA pin terminals, installation problems are minimized. Two monitors can be connected (for use by a teacher and student, for example). Text Display Twelve lines of twenty characters, upper and lower case, can be displayed over still or motion video.
Many common European characters are also available. RS-232C Command Protocol The RS-232C interface allows connection to a wide variety of computers. In addition, the RS-232C command protocol is compatible with the Pioneer LD-V4200 and LD-V8000 models.
Multitrack Jump Any specified number of tracks can be jumped; + 100 tracks can be accessed within one field time (1/60th second), which means the picture changes instantaneously. For larger numbers of tracks, this functions as relative address search. MTBF of 10,000 Hours The LD-V4400 is extremely durable. Its high MTBF (Mean Time Between Failures) of 10,000 hours has been achieved through the use of a top-quality brushless spindle motor.
High durability is vital for business and educational applications. Hour Meters There are two hour meters - one records total power-on time and the other records hour time since last reset.
These meters are important for maintenance and servicing. Unlike conventional meters, these are environment friendly; instead of using mercury, they have the timer built into the software. Design Compatibility The LD-V4400 is fully compatible, using the same command language, with Pioneer models of the same class sold in Europe, Australia, and Japan. This means computer programs created in one country can be freely used in another. In addition, the front panel design is similar to previous Pioneer models, so if you're upgrading, you don't need to learn new key positions.
Laserdisc Player Tech Center Choose a manufacturer from the drop-down list to get manuals, tech info, and more on compatible laserdisc players. Contributors: Mark Alexander, Tony Dailey, Igorstellar, Jeff Kinder, Dave 'MAMEBase', Matteo Marioni, Matt Ownby, Ruben Panossian, Shaun Wood. PIONEER LASERDISC PLAYERS PIONEER CLD-V2400 - This is a NTSC laserdisc player that was not used in any laserdisc games from the factory.
Using the LaserAce or LaserCon conversion card, this player can be used in many other laserdisc games. However, it is not recommended due to slower performance than other models. Users Manual (144 pages) - Specifications (4 pages) PIONEER CLD-V2600 - This is a NTSC laserdisc player that was not used in any laserdisc games from the factory.
Using the LaserAce or LaserCon conversion card, this player can be used in many other laserdisc games. However, it is not recommended due to slower performance than other models.
Users Manual (144 pages) - Specifications (4 pages) PIONEER CLD-V2800 - This is a NTSC laserdisc player that was not used in any laserdisc games from the factory. Using the LaserAce conversion card, this player can be used in many other laserdisc games, but performance is slightly slower than other models. Users Manual (89 pages) - Specifications (4 pages) PIONEER CLD-V5000 - This is a NTSC laserdisc player that was not used in any laserdisc games from the factory. Using the LaserAce conversion card, this player can be used in many other laserdisc games, but performance is slightly slower than other models. Programmers Reference Guide (92 pages) PIONEER LD-1100 - This is a NTSC laserdisc player that was used in Cliff Hanger and Goal To Go. The LD-1100 c an only communicate with the games via the IR Interface. For info on how to modify your game to use the IR-LED, check For info on the Pioneer LD-1100 Command Set, check the page. Operating Instructions (19 pages) - Service Manual Supplement No.
1 (54 pages) - (dimensions: 20' x 15' Weight: 26 lbs. Color: black). This is a NTSC laserdisc player that can be used in many games, such as Astron Belt ( with proper hardware), Badlands ( with different EPROM), Casino Strip, Cobra Command ( with proper hardware), Dragon's Lair, Esh's Aurunmilla, Galaxy Ranger ( with proper hardware), Interstellar, Space Ace, Super Don Quixote, Thayer's Quest. Instructions for (.doc) 1 page (19K) Instructions for (.pdf) 3 pages (104K) - Operating Instructions (7 pages) - Interface Guide (24 pages) - Service Manual (81 pages) - Schematics (27 pages) - (dimensions: 20' x 15' Weight: 26 lbs. Color: black). This is a NTSC laserdisc player that can be used in many games, such as Astron Belt ( with proper hardware), Badlands ( with proper EPROM), Casino Strip, Cobra Command ( with proper hardware), Dragon's Lair, Esh's Aurunmilla, Galaxy Ranger ( with proper hardware), Interstellar, Space Ace, Super Don Quixote, Thayer's Quest.
NOTE: The LD-V1001 is identical to the LD-V1000 except that it uses 100V power (Japanese standard) rather than 120V (American standard), so you should run it off of a step-down isolation transformer in American games to avoid damage to your game's power supply and/or damage to the laserdisc player. (LD-V1000 is pictured. The only external difference is the model number printed on the face plate.) Instructions for (.doc) 1 page (19K) Instructions for (.pdf) 3 pages (104K) (More LD-V1000 documents are above.) PIONEER LD-V4000 - This is a NTSC laserdisc player that was not used in any laserdisc games from the factory.
Using the LaserAce conversion card, this player can be used in many other laserdisc games and may give slight speed or video enhancements. Sorry, no manual available. PIONEER LD-V4100P - This is a PAL laserdisc player that was not used in any laserdisc games from the factory. Using the LaserAce or LaserCon conversion card, this player can be used in Euro / Atari Dragon's Lair and the Euro / Atari Space Ace. Sorry, no manual available.
PIONEER LD-V4200 - This is a NTSC laserdisc player that was not used in any laserdisc games from the factory. Using the LaserAce or LaserCon conversion card, this player can be used in many other laserdisc games and may give slight speed or video enhancements. Sorry, no manual available. PIONEER LD-V4300D - This is a combination PAL / NTSC laserdisc player that was not used in any laserdisc games from the factory. Using the LaserAce or LaserCon conversion card, this player can be used in many other laserdisc games and may give slight speed or video enhancements. Service Manual (98 pages) - Specifications (6 pages) PIONEER LD-V4400 - This is a NTSC laserdisc player that was not used in any laserdisc games from the factory. Using the LaserAce or LaserCon conversion card, this player can be used in many other laserdisc games and may give slight speed or video enhancements. Level I & III User's Manual (138 pages) PIONEER LD-V6000A - This is a NTSC laserdisc player that was not used in any laserdisc games from the factory.
Using the LaserAce conversion card, this player can be used in many other laserdisc games and may give slight speed or video enhancements. Sorry, no manual available. PIONEER LD-V6010A - This is a NTSC laserdisc player that was not used in any laserdisc games from the factory. Using the LaserAce conversion card, this player can be used in many other laserdisc games and may give slight speed or video enhancements. Sorry, no manual available. PIONEER LD-V6200A - This is a NTSC laserdisc player that was not used in any laserdisc games from the factory.
Using the LaserAce conversion card, this player can be used in many other laserdisc games and may give slight speed or video enhancements. Sorry, no manual available. PIONEER LD-V8000 - This is a NTSC laserdisc player that was not used in any laserdisc games from the factory. Using the LaserAce or LaserCon conversion card, this player can be used in many other laserdisc games and will give slight speed or video enhancements.
Level I & III User's Manual (157 pages) - Level II User's Manual (150 pages) - Specifications (4 pages) - Product Information Bulletin (3 pages) PIONEER PR-7820 - This is a NTSC laserdisc player that was used in Dragon's Lair, Space Ace and Thayer's Quest. General Adjustment Manual (20 pages) - Programming Reference Guide (30 pages) - Programming Users Guide (13 pages) - DVA System Manual (68 pages) PIONEER PR-8210 - This is a NTSC laserdisc player that was used in Cliff Hanger, Cobra Command ( with proper hardware), Goal to Go, M.A.C.H. 3, Quarter Horse, and Us vs. For info on the Pioneer PR-8210 Command Set, check the page. For more information on how the PR-8210 communicates with the games, check out doc.
Pioneer LD-V8000 Laser Disc UK Web Site Pioneer LD-V8000 aka LD-V800 Thanks to Hartmut Hackl for the pictures. The LD-V8000 LaserDisc Player The world's most advanced industrial LaserDisc player. Digital video memory for seamless search without image loss, Ultra-Rapid search speed, 0.5 sec.
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Maximum (CAV, 4 sec. Maximum (CLV), brushless motor, still picture with random access audio, interleaved video playback capability, text overlay: 12 line: 20 character (upper and lower case), automatic power on start/disc loan start/repeat play, external sync and RS-232C interface for computer control. PIONEER LD-V8000 Industrial Laserdisc Player The World's Most Advanced Industrial Laser Videodisc Player - Seamless Search - Rapid Access - Still Pictures with Random Access Audio - One Hour of Fully Interactive Video - Four Independent Audio Channels Seamless Search For both CAV and CLV discs, the video memory feature of the LD-V8000 eliminates blank pauses during search time. When searching, the player stores the current picture in memory until the next image is available.
The LD-V8000 can store images in either frame or field mode. In addition to a two-field digital memory, the LD-V8000 uses a digital timebase corrector to enhance picture quality. The result - a smooth, seamless search which eliminates distracting visual discontinuities in your program. Rapid Access With the LD-V8000, end-to-end search time on CAV discs is one half second or less. On CLV discs, search time is four seconds or less. By employing a linear motor and optical detector, the LD-V8000 easily achieves rapid positioning of the optical assembly, offering a high degree of precision and reliability while using a minimum of moving parts. Interactive CLV Freeze-frame and variable-speed play, once restricted to only CAV discs, are now available on CLV discs.
Frame accurate search, always available with CAV discs, is now easily implemented with CLV discs. The combination of video memory functions and freeze-frame uniquely available in the LD-V8000 make interactive CLV practical for the first time. Four Audio Channels Two digital audio tracks and two analog audio tracks can be played back simultaneously or independently. The result is unprecedented flexibility. Four channels means four languages, four levels of presentation, or four hours of random-access audio on one side of a CLV disc. Still Pictures with Random-Access Audio Making the LD-V8000 even more flexible is the ability to hold a still picture on the screen and play any portion of the four audio tracks.
Up to four hours of random-access audio can be played with a variety of still pictures from 108,000 randomly accessed frames of video on a CLV disc. LaserBarcode-System Compatible for Simple Operation Pioneer's LaserBarcode system is a greatly simplified system of remote control utilizing barcodes and a scanner pen.
With this system, the hand-held scanner is traced across a barcode, and instantly instructs the videodisc player to execute the playback commands encoded in that barcode. The LD-V8000 LaserDisc player is compatible with the LaserBarcode system for both wired and wireless operation when used with the optional barcode reader. For education, training, or presentations, the LD-V8000 will let you create amazing interactivity with a simple wave of your hand. On-Screen Player Configuration Through on-screen menus, it is easy to access and configure many player setup functions. Functions previously associated with physical switch controls are now displayed on the video screen. Each control has a brief description as well as a list of options for each function.
Full Screen Text Overlay The LD-V8000 has 12 lines of 20 characters, upper and lower case. In addition, many of the most common European characters are also available. Text can be displayed over still frame, full-motion video, or over a blue or black background. Sync Capability The LD-V8000 offers a full range of sync versatility. Through the SYNC IN port on the rear panel, an external composite sync signal may be easily imported from an external sync generator or another 'master' LD-V8000. 'Loop through' chaining for multiple player applications is easily implemented by simply exporting through the second SYNC IN port.
The LD-V8000 has an internal sync generator. When exporting this internally generated sync signal, the SYNC OUT port is used. RS232C Interface Connection to a wide variety of computers is easily accomplished through the RS232C interface.
Using standard RS232C protocol, the interface is implemented through a 15-pin connector common to the LD-V4200 LaserDisc Player and LC-V330 Autochanger. The LD-V8000 is compatible with systems designed to control the LDV4200. The mnemonic command language of the LD-V8000 is a super-set of the commands used in the LDV4200. Cables and controllers developed for the LD-V4200 are directly compatible. Program Dump Program control is loaded into 7K of memory for use by the microprocessor of the LD-V8000. Featuring a high degree of compatibility with previous players, Level 2 applications on the LD-V8000 will operate in both CAV and CLV modes.
Auto Repeat When selected, the AUTO REPEAT feature automatically restarts the disc when the end of a side is encountered. The AUTO REPEAT feature is both hardware and software selectable. Auto Play The AUTO PLAY feature provides two selectable modes of operation. In the POWER ON mode, with a disc in the player at power up, the disc begins to play automatically. In the DISC LOAD mode, when a disc is inserted and the tray closed, play is initiated. Each mode of the AUTO PLAY feature is both hardware and software selectable.
A Choice of Remote Control Full remote capability is built in with the LD-V8000. Remote control may be implemented using a variety of remote control units. The LD-V8000 is compatible with either the RU-V6000T (LD-V6000 Series) or RU-V103 (LD-V2000 Series) remote control units.
The remote control unit is available as an optional separate accessory. Equipped with EFM Output Terminal Pioneer's LD-V8000 LaserDisc player has a special terminal that allows the output of EFM signals when LDROM discs containing digital data are played. The calculus of finite differences.
With the EFM terminal, the LD-V8000 can be used for multimedia applications as a component that combines the twin functions of LD-ROM playback and LaserDisc playback. Open Architecture By allowing the interactive system designer to build onto existing software, OPEN ARCHITECTURE affords the ability to customize the LD-V8000.
Additional program tasks may be implemented by modifying the instruction set of resident EPROMs. In cases where extra RAM, extra ROM, alternative connectors or processors are required, additional physical space and appropriate signals are available inside the LD-V8000. SPECIFICATIONS General System LaserVision Videodisc Player Level 1, 2, 3 Spindle motor speed Standard play (CAV) disc 1,800 RPM Extended play (CLV) disc 1,800 - 600 RPM (when using 12-inch disc) Power requirements AC 120 V, 50/60 Hz Maximum power consumption 100 W Dimension 16-17/32 x 5-1/2 x 17-13/16 in. (420 x 140 x 453 mm) Net weight (without package) 32.4 lbs. (14.7 kg) Operating temperature 41 - 95 degrees F (+ 5 - 35 degrees C) Operating humidity 5 - 90% (There should be no moisture condensation) Disc LaserVision Videodisc Maximum playing time.
12-inch standard play disc 30 min/side 12-inch extended play disc 60 min/side 8-inch standard play disc 14 min/side 8-inch extended play disc 20 min/side.Actual playback time differs for each disc.
. Also, comments, observations, and/or corrections regarding this document would be appreciated. As of October 17, 1990, Pioneer implemented a version upgrade to the LD-V8000, all players manufactured after that date, with the serial numbers above KJ3906076, contain software modifications on EPROMS, #DYW 1119 &. LD-V8000 Level I & III. REGISTRATION FORM Level I & III Documentation For Manual and Computer Control Registration Form Name: Title: Company: Address: City: State: Zip: Phone: Date: Comments: Please return this registration form and any comments to: Pioneer New Media Technologies, Inc. LD-V8000 Level I & III.
Table Of Contents LD-V8000 LEVEL I & III DOCUMENTATION For Manual and Computer Control CONTENTS Note to Users User Registration Form 1. Introduction.1 - 1 1.1 Scope of Level I & III Manual. Table of Contents. LD-V8000 Level I & III 3.
Manual Control — Level I.3 - 1 3.1 Front Panel Control Buttons.3 - 1 3.1.1 Open/Close.3 - 1 3.1.2 Play.3 - 2 3.1.3 Step Forward/Reverse. LD-V8000 Level I & III. Table of Contents 4. External Computer Control — Level III.4 - 1 4.1 Command and Status.4 - 1 4.2 Error Messages.4 - 3 4.3 Initial Settings.4 - 4 4.4 Level III Commands / Overview. LD-V8000 Level I & III.
Table of Contents 4.7.3 Display Control Commands.4 - 31 29) Display Control DS.4 - 31 30) Clear Screen CS.4 - 32 31) Print Character PR.4 - 33 4.7.4 Request Commands. LD-V8000 Level I & III. Table of Contents 4.7.7 Register Control Commands (cont.) 61) Register F Request (User Switch 2) $F.4 - 61 62) Register G Request (Video Memory) $G.4 - 62 63) Register H Request (Extended Control) $H.
LD-V8000 Level I & III. Table of Contents Accompanying Figures, by Chapter Figure No.
Title Page No. Chapter One Figure 1 - A Controlling the LD-V8000 Videodisc Player.1 - Figure 1 - B Level I — Manual Control.1 - Figure 1 - C Level II —. LD-V8000 Level I & III. Table of Contents Accompanying Figures, by Chapter (cont.) Figure No.Title Page No. Chapter Four Figure 4 - A Commands and Completion Status. 4 - Figure 4 - B Status Reporting.4 - Figure 4 - C Error Messages.
1.1 Scope of Level I & III Manual 1.2 Three Player Control Methods 1.3 Chapter Highlights CHAPTER LD-V8000 LEVEL I & III USER’S MANUAL Programmer’s Reference Guide LD-V8000 Level I & III User’s Manual TP 113 v. PioneerNew Media Technologies, Inc., Long Beach, California. It contains information for basic Level I direct player control using the front panel buttons, either of two remote control units (the RU-V6000T or the RU-V103), or a Pioneer LaserBarcode Reader (UC-V104BC, UC-V108BC or the UC-V109BC). It also contains technical information to assist programmers in the design and development of Level III program applications to run under computer control.
Chapter One. LD-V8000 Level I & III the concepts and operational details in this manual and then refer to Pioneer’s LD-V8000 Level II User’s Manual/Programmer’s Reference Guide, V. 1.1 8/92, for internal program control. The LD-V8000 player can be used for Level I, Level II, and Level III control.
The three control methods are: Level I —. Level I — Manual Control Player is controlled using Front Panel Buttons, Remote Control or Pioneer Barcode Reader. Level II — Internal Program Control Programs loaded into player’s memory from data encoded on Audio Track 2 of a videodisc or sent to memory by RU-V6000T Remote Control Unit or by a computer. For information about using the Front Panel Buttons, the Remote Control Units (RU-V6000T and RU-V103) or Pioneer Barcode Readers (UC-V104BC, UC-V108BC or UC-V109BC), or for Manual Control (Level I Control) of the LD-V8000, see Chapter 3. For detailed information about Internal Program Control of the LD-V8000, see Pioneer’s LD-V8000 Level II User’s Manual / Programmer’s Reference Guide.
8/92 Figure 1-C LD-V8000 Level I &. Chapter One. LD-V8000 Level I & III Level III — External Computer Control Level III programs are used to control the videodisc player from a computer attached to the player’s RS-232C port. The Level III mnemonic command set is used to develop interactive programs for the LD-V8000.
It is divided into chapters providing the following information: Chapter One — Introduction This chapter describes the scope and overview of the Pioneer LD-V8000 Level I and III User’s Manual and explains how information is organized. It also defines Level I, II, III as they relate to three different hardware configurations, each allowing different methods of player control. UC-V104BC. UC-V108BC. UC-V109BC Appendix K: LD-V8000 Internal Player Control Further questions should be referred to Pioneer New Media Technologies, Inc., Phone: 310-952-2111; FAX: 310-952-3031.
LD-V8000 Level I & III User’s Manual TP 113 v. 2.2 Player Indicators 2.3 Interfaces 2.4 On-Screen Function Switches 2.5 On-Screen Status Displays in Manual Mode CHAPTER LD-V8000 LEVEL I & III USER’S MANUAL Programmer’s Reference Guide LD-V8000 Level I & III User’s Manual TP 113 v. Control Mode. In this mode, the player can be controlled by pressing buttons on the front panel of the player, by pressing buttons on the remote control unit, by sending commands via a Pioneer Barcode Reader, or by sending commands from a computer via the RS-232C connector. RU-V6000T to make the player enter Register Mode.
Input a CLEAR command from the RU-V6000T to change from Register Mode to Normal Control Mode. (For information about Level II Programming on the LD-V8000, see Pioneer’s LD- V8000 Level II User’s Manual/Programmer’s Reference Guide v.1.1 8/92.) See Figure 2-A on the next page, describing LD-V8000’s operating modes. LD-V8000 Level I & III. Chapter Two Operating Modes P O W E R — O N + Simultaneously Pressing the DISPLAY Button Test Mode Function Switch Setting Mode Select Test Mode on P - 2 of Function Settings; or Turn ON (1) Bit 7 of Reg C. Chapter Two.
LD-V8000 Level I & III The player is in Door Open before the disc is loaded into the disc tray. If a disc is in the disc tray and Power-On Start and Load Start On-Screen Functions are OFF, and the door is closed, the player enters Park. LD-V8000 Level I & III. Chapter Two LD-V8000 — Front Panel View LED Status Indicators (Program Run, Park, Play, Search) Infrared Sensor Front Panel (for receiving infrared signal) Control Buttons LaserDisc. Key Lock Power Indicator Disc Drawer. Barcode Readers;. The EXT CONT terminal receives signals from a wired connection to either of the remote control units, or to a Pioneer Barcode Reader.
The RS-232C port receives signals from a computer via the appropriate RS-232C cable. See Section 2.3.2, page 2-9, and Appendix D for more information about cable connections. (RU-V6000T, RU-V103) or a Pioneer Barcode Reader. GND Switch Data, or RCU/Serial Data are input as signals as shown in Figure 2-G, on the next page. RCU/Serial Data is an active-low signal. Chapter Two.
LD-V8000 Level I & III Serial Signal The Ground Switch Signal is used to make either the infrared sensor or EXT CONT terminal active. The TTL level is used for the input level. The EXT CONT terminal becomes active when the signal is low (or is closed). LD-V8000 Level I & III.
Chapter Two 2.3.2 Interface connector The LD-V8000 can be controlled by a computer connected to the RS-232 port on the back of the player. This section gives specific information about: 1.) The RS-232 Connector; 2.) The pin outs of the Serial Interface; 3.) Signal level of the Signal Output. Chapter Two. LD-V8000 Level I & III 2) The Serial Interface (cont.) The Signal Level RS-232C or TTL levels can be used. The signal level for the RS-232C is ± 12v and the TTL levels are 0 to 5v, with 5v having a logic “1” value.
Signals in both levels cannot be used or connected at the same time. LD-V8000 Level I & III. Chapter Two 3) Other Signal Output The Signal Level Video indicator output (TTL) AUX 1 It is pulled “low” during video playback Play in progress Figure 2-M AUX 1 is pulled low only during playback or in still mode. It is not valid during a squelch or search. Chapter Two.
LD-V8000 Level I & III 2.4 On-Screen Function Switches The LD-V8000 videodisc player contains no physical dip-switches for setting various function parameters. Instead, the function parameters can be set by controlling on-screen menus with the buttons on the front panel of the player, or with buttons on an RU-V6000T or RU-V103 remote control unit. LD-V8000 Level I & III. Chapter Two ON-SCREEN FUNCTION SWITCHES KEY OPERATION P-0 CONTENTS PLAYER SWITCH P-2. SCAN FWD/REV KEY. SIDE REPEAT.
PLAYER CONTROL SW. STEP FWD KEY. LOAD START. RS-232 CONTROL SW. Chapter Two. LD-V8000 Level I & III Pages P-8 through P-11 allow you to set switches 3 and 4. These switches can be set by the user and used to identify a particular player or store other information They are not necessary for most normal player operation.
LD-V8000 Level I & III. Chapter Two 4) Functions Listed on each On-Screen “Page” Here is a short explanation of each of the terms you will find listed on each on-screen “page” while in Function Switch Setting Mode: NOTE: In the descriptions of the On-Screen Menus for pages 2 - 7 that follow, the options listed under each function have the factory set default listed first. Chapter Two. LD-V8000 Level I & III On Page Two: PLAYER SWITCH When set to ON and the end of the videodisc is.
SIDE REPEAT reached, the player automatically returns to the Off or On beginning of the disc. LD-V8000 Level I & III.
Chapter Two On Page Five: RS-232 SWITCH. BAUD RATE 9600 or 4800 or 1200 Baud Sets the BAUD Rate. PARITY Sets the PARITY.
No Parity or Even or Odd. STOP BIT Sets the STOP BIT. Chapter Two. LD-V8000 Level I & III 2.4.2 Specific Switch Settings SWITCH 1 This switch bank is set through the Function Switch Setting Mode and the settings are stored in Register C. This switch sets the following player operating characteristics. LD-V8000 Level I & III.
Chapter Two SWITCH 2 This switch bank is set through the Function Switch Setting Mode and the settings are stored in Register D. This switch sets the player’s serial interface characteristics as follows. Chapter Two. LD-V8000 Level I & III SWITCH 3 and SWITCH 4 Switch 3 and Switch 4 settings are read and stored into Registers E and F.
These two switches are not pre-defined, and the stored values can be read by Registers E and F Request. LD-V8000 Level I & III. Chapter Two SWITCH 5 This switch bank is set through the Function Switch Setting Mode and the settings are stored in Register G. Switch Number 5 Function On (=1) Off (=0) Bit Position Video Memory Mode SW 0. 15.2 - 16.2 mSec. The default setting is 4.2 - 16.2 mSec.
Pioneer Ld-v8000
For some applications, especially those requiring precise audio sync, a shorter delay time is required. (For more information, refer to Pioneer Application Note #177A, Built-In Audio Sync Lock on the LD-V8000, 12/17/90. Contact Pioneer LaserDisc Engineering and Technical Support, 201/327-6400. LD-V8000 Level I & III. Chapter Two SWITCH 7 This switch bank is set through the Function Switch Setting Mode and the settings are stored into Register I. This switch sets the player’s Level II characteristics: Switch Number 7. Chapter Two.
LD-V8000 Level I & III 2.5 On-Screen Status Displays in Manual Mode The LD-V8000 displays messages on the monitor using its own internal character display. Display commands sent to the player by pressing the DISPLAY button on the. LD-V8000 Level I & III. Chapter Two extended 24-bit code, which includes seconds and time number frame values. (CLV discs pressed prior to 1986 may not have extended 24-bit code; discs pressed since then usually do.) Extended 24-bit code includes not only hours and minutes, but also seconds and frame numbers.
Chapter Two. LD-V8000 Level I & III Player’s On-Screen Display Audio Signal Output Digital Left Audio Digital Right Audio Digital Left Audio Digital Left Audio Digital Right Audio Digital Right Audio No Audio Outptut No Audio Output Analog Left Audio. LD-V8000 Level I & III. Chapter Two 2.5.3 Speed Status Display To set the speed at which the player will play when it is instructed to play in Multi- Speed, press MULTI-SPEED SET (“Up” or “Down” on the RU-V103, “Fast” or “Slow”. Chapter Two. LD-V8000 Level I & IIi 2.5.4 Arguments Displayed in Manual Mode An “argument” displayed in Manual Mode is the numeric information preceding a search command that provides the player with the exact location (address) on the disc to search or play. It is displayed in the upper left corner of the video screen on.
LD-V8000 Level I & III. Chapter Two NOTE: If address numbers are entered incorrectly in Manual Mode, press the CLEAR button to remove them, re-select the address flag, re-enter the numbers and then press the SEARCH button.
2.5.6 Program Display When the PROGRAM button on the RU-V6000T remote control is pressed, the player enters Programming Mode. Manual Control — Level I 3.1 Front Panel Control Buttons 3.2 Remote Control Buttons 3.3 Barcode Control CHAPTER LD-V8000 LEVEL I & III USER’S MANUAL Programmer’s Reference Guide LD-V8000 Level I & III User’s Manual TP 113 v. LD-V8000 Level I & III. Chapter Three 3 MANUAL CONTROL — Level I The LD-V8000 can be manually controlled by using the front panel buttons, by using either of two optional remote control units — The RU-V6000T or the RU-V103, or by using a Pioneer Barcode Reader (UC-V104BC, UC-V108BC or UC-V109BC). Chapter Three. LD-V8000 Level I & III 3.1.2 PLAY Function: This button is used to start player processing and to play the disc. Explanation: Pressing this button has different effects, depending on the active mode of the player: In Door Open Mode or when door is opened If this button is pressed while the disc tray is opening or when it is open, the player closes the door.
LD-V8000 Level I & III. Chapter Three If pressed during a still frame The player steps forward or backward one frame at a time and then holds a still frame.
If pressed during any other operation The player holds a still frame. Chapter Three. LD-V8000 Level I & III 3.2 Remote Control The LD-V8000 does not come with a remote control unit but a separate, optional remote control unit, either the RU-V103 or RU-V6000T, can be used with it. Both of these can be used to send signals to the player either via a wired connection or infrared signal.
LD-V8000 Level I & III. Chapter Three RU-V6000T Remote Control: See Section 3.2.2 for descriptions of each specific remote control button. See LD-V8000 Level II User’s Manual/Programmer’s LEVEL I CONTROL Reference Guide for more about using the RU-V6000T for Level II Programming.
Chapter Three. LD-V8000 Level I & III RU-V103 Remote Control: See Section 3.2.2 for details about the use of each specific remote LEVEL I CONTROL control button.
REJECT: Ceases playback and spins-down the disc. PAUSE: Ceases playback and displays a squelch screen. LD-V8000 Level I & III.
Chapter Three 3.2.2. Description of Each Remote Control Function Each remote control unit button associated with a corresponding command that may be used to control the LD-V8000 is described below. The symbols next to the description indicate whether the function is available on the RU-V103 and/or on the RU-V6000T. Chapter Three. LD-V8000 Level I & III automatic dump program execution switch is off, the player enters Random Access Mode and begins playing the disc. In Random Mode (when search is not in progress) The player starts playing the disc.
LD-V8000 Level I & III. Chapter Three 4) STEP FWD / REV RU-V6000T & RU-V103 Function: Pressing this button makes the player step one frame forward or backward and present a still frame. Explanation: This command is effective only when the player is in Random Access Mode. Chapter Three.
LD-V8000 Level I & III 6) FAST SPEED SET, Fast / Up RU-V6000T & RU-V103 SLOW SPEED SET, Slow / Down Function: Pressing this button sets the speed for Multi-Speed play. Explanation: This command can set one of the nine speeds listed below. If the button is pressed once, the current set speed is displayed on the screen. LD-V8000 Level I & III. Chapter Three 8) SEARCH RU-V6000T & RU-V103 Function: Pressing this button instructs the player to search to the address specified by the argument.
When the search is completed, the LD-V8000 displays a still screen on a CAV or CLV disc. Chapter Three. LD-V8000 Level I & III NOTE: If the argument is set to a chapter number larger than those encoded on the disc, the player finds the largest chapter number and holds a still frame. If the argument is set to a frame number larger than the ones encoded on the disc and the argument does not exceed 65535, the player finds the largest frame number on the disc and holds a still frame just before lead-out on the disc. LD-V8000 Level I & III.
Chapter Three and Power-ON simultaneously, SCAN FORWARD to Page 2 and STEP FORWARD to highlight Audio Default. STEP REVERSE to toggle Analog or Auto Digital.
Auto Digital is the default setting. When Auto Digital is selected, the player will play digital audio information if it is encoded on the disc, if there is no digital audio on the disc, the player will revert to Analog.). Chapter Three. LD-V8000 Level I & III NOTE: See Section 2.5.2 Audio Status Display for information on the relationship between audio status display and audio output.
13) CHAPTER / FRAME / TIME RU-V6000T & RU-V103 Function: Use this button to set the RCU address specification flag to determine whether the player will interpret an address as a frame number (CAV), chapter number (CAV or CLV) or time or extended time numbers (CLV). LD-V8000 Level I & III.
Chapter Three CLV discs (cont.) Discs encoded with chapters but not seconds Chapter Mode Time Mode Chapter Mode Discs encoded with seconds but not chapters Time Mode Frame Mode Time Mode Discs without chapters and seconds. Chapter Three. LD-V8000 Level I & III Register 102 and 500 in Register 103, by using the following RCU button presses: 100 RECALL; 200 STORE, 300 STORE, 400 STORE and 500 STORE. These numbers are stored in registers so they can be retrieved and used later in Level II programs. LaserBarcode standard commands. As of August 1, 1992 the LaserBarcode Association officially revised the LaserBarcode standard.
This new standard, the LaserBarcode 2 Standard (LB2), has also been adopted by Pioneer. It includes all of the barcode functions available within the original LaserBarcode standard command set and provides “extended commands”.
The kit, Pioneer Part #LD-V8EP92, contains EPROMs #DYW 1202 and #DYW 1194. These EPROMS (and above) provide LaserBarcode 2 features and can be ordered through the Pioneer Parts Department in Long Beach, CA.
Dealers should call 1-800-457-2881; End Users should call 1-800-228-7221. Command and Status Error Messages Initial Settings Level III Commands/Overview Command Formats Status Returns Level III Command Descriptions CHAPTER LD-V8000 LEVEL I & III USER’S MANUAL Programmer’s Reference Guide LD-V8000 Level I & III User’s Manual TP 113 v. LD-V8000 Level I & III. Chapter Four 4 External Computer Control — Level III This chapter describes the computer control protocol and specific commands used for Level III control of the LD-V8000. To attach a computer to the LD-V8000 via the player’s RS-232 port, refer to Appendix C, Interface Cable Specifications. Chapter Four.
LD-V8000 Level I & III In the command line, codes such as or (line feed) that do not affect player operation are ignored. The length of the command line is limited to the buffer size. For the LD-V8000, the length of a command line is 20 characters. LD-V8000 Level I & III. Chapter Four 4.2 Error Messages Code Message Meaning Communication error Communication line error, framing error, buffer overflow error. Feature not available Non-usable function has been tried.
The command mnemonic is wrong. A command specific to CAV or CLV is sent while the wrong type of disc is in the drawer. Chapter Four. LD-V8000 Level I & III 4.3 Initial Settings The internal registers and switches are set to the following conditions when power is turned on. The settings are not re-initialized when the player is put into Park or Door Open Mode. LD-V8000 Level I & III. Chapter Four 4.4 List of Level III Commands The following commands are available in Level III with the LD-V8000. Stephen king it 25th anniversary special edition.
The page number refers to the page that contains a detailed description and examples of how to use the specific command. Chapter Four. LD-V8000 Level I & III Command Mnemonic Page Key Lock Integer 4-29 Integer 4-30 Beep Control Display Control Integer 4-31 Clear Screen 4-32 Print Character Integer 4-33 Frame Number Request 4-34 Time Code Request 4-35 Chapter Number Request. LD-V8000 Level I & III. Chapter Four Command Mnemonic Page Register C Request (Miscellaneous) 4-60 Register D Request (RS-232) 4-60 Register E Request (User Switch 1) 4-61 Register F Request (User Switch 2) 4-61 Register G Request (Video Memory). Chapter Four. LD-V8000 Level I & III 1) An Address — The address can be a frame, time or chapter number, depending on the address flag.
When a value larger than the maximum allowable value is input, correct evaluation cannot be made. LD-V8000 Level I & III. Chapter Four. When an error occurs, the subsequent commands in the current string will not be executed.
If a new command string is input before execution of a current string has been completed, the remaining commands are cleared and execution is cancelled. Chapter Four. LD-V8000 Level I & III. If multiple request commands are given within the same command string, each status value is returned as the appropriate character string and a (or ) termination code.?C?F 02.
LD-V8000 Level I & III. Chapter Four Player Control Commands — DOOR OPEN; DOOR CLOSE 4.7 Level III Command Descriptions This section of the manual contains a detailed explanation of each Level III command available for use when controlling the LD-V8000 from an external computer. Chapter Four. LD-V8000 Level I & III REJECT; START 3) REJECT Function: Disc rotation is stopped. Format: Explanation: If this command is sent when the player is in Random Access Mode or Setup Mode, the Reject Mode starts and disc rotation stops. LD-V8000 Level I & III. Chapter Four PLAY PLAY Function: Pictures and sound are reproduced.
Format: (Address) Explanation: 1) If this command is sent when the player is in Random Access Mode, Play Mode is the only mode in which sound is automatically reproduced simultaneously with video. Chapter Four.
LD-V8000 Level I & III PAUSE; STILL Execution #3:. Park Mode P L R. Play mode 6) PAUSE Function: Picture ceases and pausing occurs. Format: Explanation: If this command is sent to the player while it is in Random Access Mode, pausing occurs at that position and a blue (or black) screen appears. LD-V8000 Level I & III. Chapter Four STEP FWD & REV; SCAN FWD & REV 8) STEP FORWARD 9) STEP REVERSE Function: Pictures are moved one frame forward or backward. Format: S F - STEP FORWARD S R - STEP REVERSE.
Chapter Four. LD-V8000 Level I & III MULTI-SPEED FWD & REV 12) MULTI-SPEED FORWARD 13) MULTI-SPEED REVERSE Function: Playing is done at a speed set in the speed register. Format: (Address) M F - MULTI-SPEED FORWARD (Address) M R - MULTI-SPEED REVERSE. LD-V8000 Level I & III. Chapter Four SPEED SET 14) SPEED SET Function: Speed for Multi-Speed playing is specified.
Format: Integer Explanation: Contents of the Speed Register are rewritten with this command. Immediately, the completion status is returned.
The active mode of the player does not change. Chapter Four. LD-V8000 Level I & III SEARCH 15) SEARCH Function: Search to disc location specified by the address value. Format: Address Explanation: The specified address is written in the Search Frame Register (or Search Chapter Register, (in accordance with the addressing flag). LD-V8000 Level I & III. Chapter Four MULTI-TRACK JUMP FWD & REV NOTE: If a CLV disc which does not have extended 24-bit code (seconds & frames encoded) is being played, the player will search to the beginning frame of the minute. This means the player will search to 56 minutes, even if it is set to Frame Mode and the command 5 6 3 4 1 2 S E.
Chapter Four. LD-V8000 Level I & III STOP MARKER 18) STOP MARKER Function: Stop marker is set to the specified address. Format: Address Explanation: The specified address is written in the Mark Frame Register (or Mark Chapter Register, in accordance with the addressing flag), the completion status is returned immediately. LD-V8000 Level I & III. Chapter Four STOP MARKER (cont.); FRAME SET NOTE: If CLV disc which does not have extended 24-bit code (seconds and frame encoded) is being played, the marker will be set at the beginning frame of the minute. Chapter Four.
LD-V8000 Level I & III TIME SET; CHAPTER SET 20) TIME SET Function: Addressing flag is set to “time.” Format: Explanation: If this command is sent when a CLV disc is being played, the addressing flag is set to “time,” and the subsequent addresses to be handled are evaluated as time codes. LD-V8000 Level I & III. Chapter Four CLEAR; LEAD OUT SYMBOL 22) CLEAR Function: To clear a value entry or a player mode. Format: Explanation: 1) Contents of the digit buffer (input value) are cleared.
Immediately, the completion status is returned. Chapter Four. LD-V8000 Level I & III Player Control Switch Commands — AUDIO; SUB AUDIO CONTROL 4.7.2 Player Control Switch Commands 24) AUDIO CONTROL Function: The audio output condition is selected. Format: Integer Explanation: The contents of the Audio Control Register are rewritten. The completion status is returned immediately. LD-V8000 Level I & III.
Chapter Four AUDIO CONTROL (cont.) Audio Switch Combinations speaker digital/analog analog 0 AD Off 0 AS Off ————————- 1 AS Analog Ch 1 ———- 2 AS Analog Ch 2 ———- 3 AS Analog Stereo ——. Chapter Four. LD-V8000 Level I & III AUDIO CONTROL (cont.) Audio Control Register Settings Command Function 0 AD 1 AD Analog CH1 2 AD Analog CH2 3 AD Analog Stereo 4 AD 5 AD Digital CH1 6 AD Digital CH2. LD-V8000 Level I & III. Chapter Four AUDIO CONTROL (cont.) Audio Switch Diagram SQUELCH SW. AUDIO MATRIX SW. Ch 1 OUT D-Ch 1 A-Ch 1 Digital D-Ch 2 Ch 2 OUT Audio A-Ch 2 Audio Control Squelch Control Ch 3 OUT.
Chapter Four. LD-V8000 Level I & III VIDEO CONTROL 26) VIDEO CONTROL Function: Video switch is turned ON/OFF. Format: Integer Explanation: The Video Control Register is reset. The initial value of the register is 1 (the video switch is ON). In this state, the video output is controlled by means of the squelch switch.
LD-V8000 Level I & III. Chapter Four KEY LOCK 27) KEY LOCK Function: The key lock switch is turned ON/OFF. Format: Integer Explanation: Operation of the front panel keys and RCU input are locked or unlocked. The completion status is returned immediately. The initial value of OFF means the unlocked state exists.
Chapter Four. LD-V8000 Level I & III BEEP CONTROL 28) BEEP CONTROL Function: Mix beep sound into audio output. Format: Integer Explanation: When this command is sent, the player will mix a beep sound into audio line out for 100 ms. The sound level is determined by the argument of the command described in the chart below.
LD-V8000 Level I & III. Chapter Four Display Control — DISPLAY CONTROL 4.7.3 Display Control 29) DISPLAY CONTROL Function: Character display is turned ON/OFF. Format: Integer Explanation: Contents of the Display Control Register are rewritten. The initial value of the register is 0 and the display switch is OFF. Chapter Four.
LD-V8000 Level I & III CLEAR SCREEN 30) CLEAR SCREEN Function: The characters shown in the User Display Area are cleared. Format: Explanation: Characters on all of the lines are cleared.
To clear only a particular line, overwrite the line with spaces by means of the PR command. Chapter Four. LD-V8000 Level I & III Request Commands — FRAME NUMBER 4.7.4 Request Commands 32) FRAME NUMBER REQUEST Function: The frame number which is currently being played is returned.
Format: Explanation: Contents of the current Frame Register are returned. LD-V8000 Level I & III. Chapter Four TIME CODE REQUEST; CHAPTER NUMBER REQUEST 33) TIME CODE REQUEST Function: The time code which is currently being played is returned (CLV). Format: Explanation: Contents of the current Frame Register are returned. Chapter Four. LD-V8000 Level I & III PLAYER ACTIVE MODE REQUEST 35) PLAYER ACTIVE MODE REQUEST Function: The value representing the current active mode of the player is returned. Format: Explanation: Active modes are returned according to the classification shown in the following table.
LD-V8000 Level I & III. Chapter Four DISC STATUS REQUEST; LDP MODEL NAME 36) DISC STATUS REQUEST Function: Attributes of the disc being played are returned. Format: Explanation: Status information concerning the disc is returned in the following format. (.
is Null 00H) NOTE: Implementation and operation of this feature may differ in other Pioneer players. Refer to your player’s User’s Manual for details on if and how a particular player supports the?U command. 4-38 LD-V8000 Level I &. LD-V8000 Level I & III. Chapter Four Video Memory Commands 4.7.5 Video Memory Control Commands Introduction to Video Memory Control The LD-V8000 has two video memory buffers — Memory Bank 0 and Memory Bank 1.
On the LD-V8000, all video is continually passed through these video memory buffers before it is output. Chapter Four. LD-V8000 Level I & III Video Memory Commands, Frame Mode Note: Video Memory Mode and Frame Mode or Field Mode can be set by using the On-Screen Function Switches (P-7 of the On-Screen Menus.) Frame Mode Selecting 1RG turns ON Video Memory Mode /Frame Mode.
In Frame Mode, each field of a single frame is held independently in the two field-sized memory banks. LD-V8000 Level I & III. Chapter Four Video Memory Commands, Field Mode Field Mode Issuing the 17RG command puts the player into Video Memory Mode, Field Mode. In this mode, both banks always contain Field 1. Each bank can contain field one from the same frame of video or field one from two different frames of video. Chapter Four. LD-V8000 Level I & III SET VIDEO MEMORY MODE, VIDEO MEMORY OUTPUT 39) SET VIDEO MEMORY MODE Function: Sets the Video Memory Mode.
Format: Integer Explanation: In normal player operation the Video Memory Mode is disabled and all video passes through the video memory buffer. LD-V8000 Level I & III. Chapter Four DISABLE VIDEO MEMORY NOTE: WhenVideo Memory Mode / Field Mode, 17RG, is set, send a 0 or 1 DM command to grab a field from a specific frame of video and store it into either Bank 0 or Bank 1.
Chapter Four. LD-V8000 Level I & III ENABLE VIDEO MEMORY; Interleaved Video Playback Mode NOTE: When Field 1 of a Frame has been stored in one of the Banks for output as a still image, Field 1 from another frame can be stored on the other Bank or the second Bank can remain “Enabled”. LD-V8000 Level I & III. Chapter Four SELECT FRAME INTERVAL Note: In Interleaved Mode, the player holds the playback frame in memory and outputs the image for the number of frames that it has been instructed to skip. For example, at 30 Frames per second, playing every 60th frame would result in a playback time of 2 seconds per frame, providing a slide-show effect. Chapter Four. LD-V8000 Level I & III SELECT PLAYBACK FIELD 44) SELECT PLAYBACK FIELD Function: Selects the field from which interleaved video playback is started.
NOTE: Both the RM and IM commands are used inInterleaved Video Playback, Frame Mode, and Field Mode. LD-V8000 Level I & III.
Chapter Four Communica. Commands — COMM. CONT.; CCR MODE REQUEST 4.7.6 Communication Control Commands 45) COMMUNICATION CONTROL Function: Communication mode is selected. Format: Integer Explanation: Contents of the communication control register (CCR) are rewritten. For the LD-V8000, selection of ON/OFF of the Auto Status can be made. Chapter Four. LD-V8000 Level I & III Register Control Commands — REGISTER A SET 4.7.7 Register Control Commands 47) REGISTER A SET Function: Changes the current setting of Register A.
(Display) Format: Integer Explanation: In Register A, detailed attributes concerning the display are set. LD-V8000 Level I & III. Chapter Four REGISTER A SET The display positions on the screen for LD-V8000 are pictured below: Frame (CAV) or Time(CLV); Extended Time (discs with 24-bit code) Chapter (CAV or CLV) Line 0 Line 1 User’s. Chapter Four. LD-V8000 Level I & III REGISTER A SET The Power-on default for display control is 3RA.
This allows Frame/Time/Chapter numbers to be seen when the display is turned on, depending on the type of disc that is in the tray. Register A may be changed for different displays. (See execution example below.). LD-V8000 Level I & III. Chapter Four REGISTER B SET 48) REGISTER B SET Function: Changes the current setting of Register B.
(Squelch Control) Format: Integer Explanation: In Register B, attributes concerning the squelch switch for video and audio are set. The squelch switch is normally controlled automatically in accordance with the operating mode of the player. Chapter Four.
LD-V8000 Level I & III REGISTER C SET 49) REGISTER C SET Function: Changes the current setting of Register C. (Miscellaneous) Format: Integer Explanation: Register C contains the settings of the function switches which are stored in the EPROM. These settings are copied to this register when power is turned on or after they have been selected in the Function Switch Setting Mode. LD-V8000 Level I & III. Chapter Four REGISTER D SET 50) REGISTER D SET Function: Changes the current setting of Register D. (RS-232) Format: Integer Explanation: Register D contains the settings of the function switches which are stored in the EPROM. These settings are copied to this register when power is turned on or when they are selected in the Function Switch Setting Mode.
Chapter Four. LD-V8000 Level I & III REGISTER E SET 51) REGISTER E SET Function: Changes the current setting of Register E. (User’s Switch 1) Format: Integer Explanation: Register E contains the settings of the function switches which are stored in the EPROM.
These settings are copied to this register when power is turned on or when they are selected in the Function Switch Setting Mode. LD-V8000 Level I & III. Chapter Four REGISTER F SET 52) REGISTER F SET Function: Changes the current setting of Register F. (User’s Switch 2) Format: Integer Explanation: Register F contains the settings of the function switches which are stored in the EPROM. These settings are copied to this register when power is turned on or when they are selected in the Function Switch Setting Mode.
Chapter Four. LD-V8000 Level I & III REGISTER G SET 53) REGISTER G SET Function: Changes the current setting of Register G.
(Video Memory) Format: Integer Explanation: Register G contains the settings of the function switches which are stored in the EPROM. These settings are copied to this register when power is turned on or when they are selected in the Function Switch Setting Mode. LD-V8000 Level I & III. Chapter Four REGISTER H SET 54) REGISTER H SET Function: Changes the current setting of Register H. (Extended Control) Format: Integer Explanation: Register H contains the settings of the function switches which are stored in the EPROM. These settings are copied to this register when power is turned on or when they are selected in the Function Switch Setting Mode.
Chapter Four. LD-V8000 Level I & III REGISTER I SET 55) REGISTER I SET Function: Changes the current setting of Register I. (Level II Program) Format: Integer Explanation: Register I contains the settings of the function switches which are stored in the EPROM. LD-V8000 Level I & III.
Chapter Four REGISTER A REQUEST; REGISTER B REQUEST 56) REGISTER A REQUEST Function: Returns the contents of Register A. (Display) Format: Explanation: Returns detailed attributes of Register A in the following format: Frame number display on. Chapter Four.
LD-V8000 Level I & III REGISTER C REQUEST; REGISTER D REQUEST 58) REGISTER C REQUEST Function: Returns the contents of Register C. (Miscellaneous) Format: Explanation: Returns function switch setting data in the following format: C1 Side Repeat on. LD-V8000 Level I & III. Chapter Four REGISTER E REQUEST; REGISTER F REQUEST 60) REGISTER E REQUEST Function: Returns the contents of Register E.
(User’s Switch 1) Format: Explanation: Returns function switch data in the following format: C8 C7 C6 C5 C4 C3 C2. Chapter Four. LD-V8000 Level I & III REGISTER G REQUEST; REGISTER H REQUEST 62) REGISTER G REQUEST Function: Returns the contents of Register G. (Video Memory) Format: Explanation: Returns function switch data in the following format: C1 - C4.
LD-V8000 Level I & III. Chapter Four REGISTER I REQUEST 64) REGISTER I REQUEST Function: Returns the contents of Register I. (Level II Program) Format: Explanation: Returns function switch data in the following format: Dump Execution Disable Dump Auto Load Disable. LD-V8000 Level I & III.
Chapter Four INPUT UNIT REQUEST 66) INPUT UNIT REQUEST Function: Reads input data from the input device. Format: Explanation: When this command is entered, the player reads the data from the input device. NOTE: The input data format is different for each device.
Chapter Four. LD-V8000 Level I & III INPUT NUMBER WAIT 67) INPUT NUMBER WAIT Function: Awaits digit input data from input device. Format: Explanation: When this command is entered, the player returns the first digit that is entered through the input device. Only one digit is returned and the other character is ignored. LD-V8000 Level I & III. Chapter Four SET AUXILIARY PORT 68) SET AUXILIARY PORT Function: Sets the auxiliary output port level. Format: Integer Explanation: When this command is sent, the player sets the output level (TTL) on each of the two output ports, AUX 1 and AUX 2.
The relationship between the integers and settings are shown below. Chapter Four. LD-V8000 Level I & III Level II Program Control — SET PROGRAM POINTER; PROGRAM READ 4.7.10 Level II Program Control Commands 69) SET PROGRAM POINTER Function: Sets address of the program pointer. Format: Address Explanation: The program pointer is used for writing to and reading from the player’s RAM. LD-V8000 Level I & III.
Chapter Four PROGRAM WRITE 71) PROGRAM WRITE Function: Writes the program data into the player’s RAM. Format: Data Length Explanation: When this command is entered, the player prepares the RAM data area to receive a data block. The length of the block is defined by the argument to this command and is limited to 64 bytes.
Chapter Four. LD-V8000 Level I & III PROGRAM COUNTER REQUEST; PROGRAM RUN; PROGRAM HALT 72) PROGRAM COUNTER REQUEST Function: Transmits the value of the program pointer. Format: Explanation: When this command is entered, the player transmits the current value of the program counter. This command makes it possible to monitor the condition of program execution. Appendix A: Level III Commands for the LD-V8000 APPENDIX LD-V8000 LEVEL I & III USER’S MANUAL Programmer’s Reference Guide LD-V8000 Level I & III User’s Manual TP 113 v. Appendix B: Alphabetical Listing of LD-V8000 Level III Commands APPENDIX LD-V8000 LEVEL I & III USER’S MANUAL Programmer’s Reference Guide LD-V8000 Level I & III User’s Manual TP 113 v.
Alphabetical Listing of Level III Commands for LD-V8000 Command Mnemonic Page Audio Control Integer 4-24 Beep Control Integer 4-30 CCR Mode Request 4-47 Chapter 4-22 Chapter Number Request 4-35 Clear 4-23 Clear Screen 4-32 Communication Control Integer 4-47 Disable Memory Input Integer 4-43 Disc Status Request.
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